motz

if you talk about speed

and agile, you should read a gamer's notice of development and design processes. (via james shore; [as it seems this community collects people with the same or nearly the same name, there is a jim shore too, who wrote fail fast])

i still hear scott ambler saying: ¡give me my whiteboard back! model driven architecture is not for everyone, these mba guys try to sell you uml as a standard, ¡it's not! and his doubts that programmers are visual thinkers:

There is an underlying assumption in traditional software engineering that we are visual thinkers as a general populus. now that is true among people in general, like 80, 90% of people lean towards visual thinking, but in the it-community I don't think it is so true. not_visual (audio/mpeg, 534 KB)
there is no proof yet. game developers are maybe different, at least they are fast, if you follow this report on pair programming, workspace, in short xp, or in meta: agile programming.

don't forget to collect your bonus by clicking/going there. where they all nest.

... Link (2 comments) ... Comment


be together

<pair programming> experience report: the costs and benefits of pair programming

"The adjustment period from solo programming to collaborative programming was like eating a hot pepper. The first time you try it, you might not like it because you are not used to it. However, the more you eat it, the more you like it."

a little bit of cognitive background:

"Anyone who has closely observed the practices of cognition is struck by the fact that the "mind" rarely works alone. The intelligences revealed through these practices are distributed - across minds, persons, and the symbolic and physical environment."

kent beck about extreme (<xp>):

"I took everything I knew and cranked all the knobs up to 10. Testing is a good idea so we tested all the time. Talking to customers is good so we had them sitting in the same room as the programmers. Design is good so we spent time on design every day. That was the initial premise and it's the sense of 'extreme' in extreme programming." (interview)

one question remains: when two people work together in front of one screen, will they learn to have a party at the end??? at least it seems there is some hope:

"It's nice to celebrate with somebody when something works."

... Link (0 comments) ... Comment


Online for 8328 days
Last update: 3/11/23 17:00
status
Youre not logged in ... Login
menu
... Home
... Tags


search
calendar
abril 2024
dg.dl.dt.dc.dj.dv.ds.
123456
78910111213
14151617181920
21222324252627
282930
novembre
recent updates
human "The mind is what
the brain does." (margaret boden) Mind As Machine. A History...
by motzes (3/11/23 17:00)
when industry looks old i
have no idea how i came here, but i still...
by motzes (13/12/22 21:10)
holography explained it has been
20 years since i met nils abramson and heard about...
by motzes (20/2/22 10:22)
digital dilemma as seen in
the year 2000 . Intellectual Property in the Information Age...
by motzes (28/1/22 8:56)
anti colonial connectivity "... it
was after all, the early days of Intelsat, when having...
by motzes (16/8/21 11:20)
old stories revisited ... ...
makes one search again, along the lines given. brought me...
by motzes (6/7/21 14:27)
history writing gerade
im ohr: ein interview mit verkühlter stimme. aufnahmedatum: 2016.
by motzes (30/3/20 15:42)
Nice Thanks for uploading this.
It's an amazing window on the early history of interactive...
by Kayla (1/3/20 15:51)
gibberjabber interesting, die eingefangenen bots
werden in ihrer wortwahl aggressiv.
by motzes (26/10/19 20:41)
rätsel Daniel Schwenter, Philosophischen und
Mathematischen Erquickstunden, Dritter Theil, 1653 | https://archive.org/details/bub_gb_bGM_AAAAcAAJ
by motzes (22/10/19 19:06)

RSS Feed

Made with Antville
Powered by
helma object publisher